Friday, 21 March 2014

Finished fog

Okay so this is the best fog i can get inside the room which gives the incline of smoke.
we will be adding in some more blues, to add the tone of moonlight coming through the window and prehaps a lamp shinning on the wall.

Editing the fog

Changing the settings around and managed to change the way the smokey room would look.

Fog

I wanted fog in the room and i think i over shot it a
little here. I have used a volumetric cube and added a fog shader to it, i found this gave a better smoky look.

Lighting adds everything

Practising with raytrace shadows and depth map shadows i found that raytracing shadows were a lot better, at this point i've added a lighter purple just over the main set of drawers.

More lighting

I started to add in some colour, and as we want it to look like its night time I started to change the colours.

Lighting

As i wasn't supposed to be doing lighting, but my other team mates was otherwise occupied I stepped up and decided to attempt it, I wasn't very experienced with it, but after watching some tutorials I started to get an idea about what I'm doing.

Wednesday, 19 March 2014

More teddy bear textures

As you can see i have experimented with lots of different styles of fur and nothing seems to be working. I will require sultans help on this as i have tried to research how to fix and i cant find any solutions.