Wednesday, 21 May 2014

My Contribution to the Project

From the beginning.

When we first started the project, originally the two girls Rebecca and Suaad wanted to do a piece about a princess and a frog. After brainstorming we realised that it wasn't strong enough as a piece and we really wanted the audience to feel, therefore I raised up the idea of doing a timeline of a man's life who had been through different devastating things that are very similar to events that have occurred in my own personal life. I believe that the best ideas come from realism and actual life events, it shows passion and drive. 

Moving on, i did some of the original storyboarding and the backgrounds that Suaad had designed, the original rough copy's came from me and then forwarded onto Suaad where she would perfect them. The original 3D animatic's were done by me and the story boards with all the different characters for experimentation also. I also did the concept imagery for the project. Also certain parts of the story have had little tweaks which i was involved in. 

For the Animation i animated the intro, the exit and the 3D ending. 
Regarding modelling i have modelled the environment, even though you cannot see the whole room that i modelled never the less the other models like the sofa are there. Because Rebecca tried to rig the character we had she had modelled and tried her best but couldn't manage to do it we had to use a Morpheus rig, therefore we used the standard Morpheus rig to animate the scene for the sound designer in terms of timing and we was told we could copy and paste the key frames over to the new reformed Morpheus rig from the one I just animated with, once I had finished re modelling it. Unfortunately that did not work and I had to re animate the entire scene. Also, regarding modelling I created the bear and i also experimented with fur textures on him but he look better without, after that I re formed the Morpheus rig and finished clothing him.

Also, I would like to state that I lost all of my files from my computer meaning that when I textured and UV mapped the entire scene I had to do that all again, so two sets of modelling and texturing. The original lighting was done by me and then Rebecca too over the lighting but I think I originally liked mine better. Looked less real and more sinister but I guess she didn't want that. Its tough when your sticking within the guidelines of someone else, even though I am co-director Rebecca was Director. 



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