Working on the same sequence and tweaking more towards the advice that Hillary and Charlotte have given me. Which was to change the way the bottle was grabbed and change the shoulder positioning and the neck also to change the direction of which way the eye will be seen waking up but that will be on a later play-blast
Saturday, 29 March 2014
Thursday, 27 March 2014
Animation development
So after trying different ways of animating him getting up i tweaked a little body movement and changed the animation a little
Animation Development
I started trying to make him sit up this way and it just didn't work so i tried a different approach.
Monday, 24 March 2014
Movie Textures in maya
For the static that's going to be played on the TV I would need to apply a movie file to the selected faces I needed so that it looks authentic enough therefore I used this tutorial for research and development of this as i had no idea how it was done. Here is the Link: How to apply movie textures in Maya
Camera Movement
Here is a play-blast of the first camera movement we are having to introduce the film. I will be posting up one more play-blast of camera movement for the next shot but i wont be able to add any more in until i have the animation complete, which should be by the end of this week, providing that Rebecca has managed to finish lighting the scene.
Playblast of eye opening
Morpheus Rig
So unfortunately we have not been been able to use our own character and we are going to move ahead and use a Morpheus Rig, meaning that I can go ahead and start animating straight away and we can edit the Model afterwards so it looks more like our own character which i believe Rebecca wants to do. Rebecca is also going to be finishing off lighting the scene and then tomorrow, hopefully ill be able to start animating the scene. Here is Rebecca's blog to check out http://finalyearwork.blogspot.co.uk/2014/03/scene1.html
Friday, 21 March 2014
Finished fog
Okay so this is the best fog i can get inside the room which gives the incline of smoke.
we will be adding in some more blues, to add the tone of moonlight coming through the window and prehaps a lamp shinning on the wall.
Fog
I wanted fog in the room and i think i over shot it a
little here. I have used a volumetric cube and added a fog shader to it, i found this gave a better smoky look.
Lighting adds everything
Practising with raytrace shadows and depth map shadows i found that raytracing shadows were a lot better, at this point i've added a lighter purple just over the main set of drawers.
More lighting
I started to add in some colour, and as we want it to look like its night time I started to change the colours.
Lighting
As i wasn't supposed to be doing lighting, but my other team mates was otherwise occupied I stepped up and decided to attempt it, I wasn't very experienced with it, but after watching some tutorials I started to get an idea about what I'm doing.
Wednesday, 19 March 2014
More teddy bear textures
Teddy Bear Textures
After playing around with lots of different styles of fur and different colours I came to a conclusion of using duckling fur with specific colours to make the bear look more like a bear. I'm just having difficulties at the moment with the baldness of the bear.
Thursday, 13 March 2014
Experimentation
I also wanted see what an image I found on the internet would look like behind the scene but as you don't really see it, its not a matter of great importance.
Coming to the end of texturing
The room is now coming together brilliantly and once lit and added shadows are in and smoke fills the room I believe this scene will look beautiful.
Delving further into textures
As I progressed onwards i could see the room starting to get some character I would however like to stress that the wall textures are experimentation. The textures for the walls i have drawn up my self and will exemplify this at a later point.
The start of texturing
I found that when I started to texture the room I could see how I wanted it to look and the textures i wanted to use.
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